Friday 28 September 2012

Animation Test



Moving on with animation, wanted to show a friend who could potentially compose some music to go alongside.

Here's a sneak peak.





100 Words



  After experimenting with animation for hours, I finally managed to animate 4 entities from a single point to create a bigger object. This is exciting as I want my model to unfold from a single object and expand!
  I want my film to be dark and lit by selective lights that will enhance my object by contrasting the light and darks that should create intriguing patterns – as seen from interim images. I haven’t thought too much about music yet, but I want it to be eerie and full of suspense.

Crazy Flowgraphs!



 I started my flowgraph and animation again, this time knowing what I was doing. This time round, everything had to be precise - not just looking right. 
This image here shows 8 entitys and 4 tag points - however when you start only 1 is visible.

  

I tried to be neat and tidy with my flow graphs.
One drop down menu shows the different entitys I hide and the second shows the different movements.


6 various flowgraphs later and bam! This contraption unfolds.
Even my dude was in disbelief and took his binoculas off to see.

- Next step, multiply - a lot.

Wednesday 26 September 2012

Rotate Around A Tag Point

After hours of trying to figure out how to rotate around a point, success!!

First you must bring in a tag point from the roll-up menu under AI.
Then link your entity with the tag point (in this order.)
This makes your object connected to the tag point.
To move the object, you must animate the tag point!

Here's my flow-graph, rotating around 1 point :)






Initial Animation


Adding a spawnpoint!


 Adding a key to remove weapons and HUD!


 Start of the movement - 6 entitys and a light


 End point


The flow graph proof :P

3 Images For Presentation





Three very different views from different aspects of my model(s).
I want to make my movie, or space, visually frightening with a sort of claustrophobic feel. Or even a never ending - no escape feel. I played around with the blue and orange lights - I love these colours against the dark background and the glow they create.

Wednesday 19 September 2012

I'm liking where this is heading!!

Attempted some more views today! I'm really liking some of them... Now I have to choose 3 :\

  
 

3 Various views of a cool light pattern created


 2 views playing with a blue/orange light contrast


Another view - playing with depth

Tuesday 18 September 2012

D:

Goddamn, lost alot of my cryengine files on my USB - no idea why.
Lost one folder of terrain and mapping and one folder with my screenshots :(

Will have to redo some more damnit!

Friday 14 September 2012

Cry Engine Screenshots

First week in and already had some difficulties with work disappearing.
But here is some screenshots, playing around in Cry Engine.


Getting my model into Cry Engine from Sketch Up.


Playing around with various scale and lighting effects.


Finding interesting views - relates back to initial drawing.


Adding water, just to see the effect it makes with light and reflection.

Sunday 9 September 2012

Sketch Up Developments


Initially, I reworked various shapes of my final to recreate the depth and perspective feel while still maintaining the initial design principle; symmetry. I felt that this outcome was too similiar to that of project 1.


 Again, I took a shape from my final to create that depth feeling - except this time I rotated the shapes from different view points to create something far more interesting. After repeating the model and relfecting parts I began to develop a model that is visually more appealing.

Assignment 2 : Initial Sketches


My favourite final is symmetry and I have chosen to develop this furthar for project 2. The view looks down towards an endless bottom, which creates an almost claustrophobic feel - something I will look to animate in cry engine - perhaps something like walls or surroundings moving in towards a centre point, creating an entrappment.